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This game provides additional experience with blends, and digraphs at the beginning and end of words, short vowel sounds, and initial consonant sounds.
Decide which blends you want to practice with your child. You may choose to do a few from different blend groups or a few from only one group. Make your selections based on your child's knowledge and needs.

- Spinner
(See general instructions for how to make a spinner.) Design spinner so that each slice of the wheel has a different blend.
Example:
- A spinner may have the following blends printed on it: br, pl, st, cr. Other slices may have game directions such as miss a turn, go back one space, or skip ahead two spaces.
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- Game Board
Your child can have lots of fun helping you make the game board. (See general instructions for how to make a game board.) For each space on the board, your child can draw or cut from magazines and paste a picture that begins with one of the blends printed on the spinner.
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Example:
- A board to match the above four blends (br, pl, st, cr) could use the following pictures: broom, bridge, plate, plant, stapler, star, crown, cradle. As your child fills each space with a picture, see that he/she mixes up the order of blends symbolized by the pictures.
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- Playing Pieces
Ask your child to find or make small objects to be used as playing pieces. Some possibilities are a thimble, a rock, a miniature car or an action figure, a Lego or some other small block. Pieces may also be borrowed from a store-bought board game.
- Each player selects a playing piece.
- Determine the order in which players will take their turns by discussing it with each other or rolling a die and going in the order of highest to lowest roller.
- Begin by placing each person's piece on "start."
- One player spins the spinner and says aloud the sound made by the blend where the spinner stops.
- The player then moves his/her playing piece to the next space on the board with a picture of something that begins with that blend.
Example:
- If the spinner lands on cr, the player would move his playing piece forward to the first space with a cr object on it. If he lands on a picture of a crown, he must say the word "crown" aloud. Players take turns until someone reaches the end of the snake path.
- To follow the path of the snake to the end by matching the blends on the spinner with the pictures that represent them on the game board. The first player to reach the end wins!
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